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Mindjammer - The Novel

Mindjammer - The Novel


IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are...   [click here for more]
Mindjammer Press  $4.00

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Shadowrun: World of Shadows

Shadowrun: World of Shadows


DARKNESS EVERYWHERE The Sixth World is a dangerous place, with deadly hazards lurking around every corner. Everywhere shadowrunners go, from the top of the world to the deepest, darkest Sprawl neighborhood, someone’s always looking to make their rep by taking you down. World of Shadows is the second anthology of original Shadowrun short stories, each one showcasing some of the most far-flung, treacherous...   [click here for more]
Catalyst Game Labs  $4.99

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Puncture Wounds

Puncture Wounds


Customers are advised that contents of this book include themes of disease, infection, and contamination that may upset the reader.   This is a collection of short stories and not a book of scenarios. Twelve forays into dark modern terror involving the hidden secrets that can infest people's lives. In dark corners of the world, evil and secretive folk still...   [click here for more]
Stygian Fox  $4.99

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Iron Kingdoms Excursions: Season One Collection

Iron Kingdoms Excursions: Season One Collection


Take a short journey to adventure with Iron Kingdoms Excursions! Each season features six volumes, each containing three very short tales—1,500 words or less—about the people, creatures, and machines of Immoren. The Season One Collection gathers all eighteen previously released tales from the first season of Iron Kingdom Excursions into one book. Experience the Iron Kingdoms through...   [click here for more]
Privateer Press  $5.99

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BattleTech Legends: Warrior: En Garde (The Warrior Trilogy, Book One)

BattleTech Legends: Warrior: En Garde (The Warrior Trilogy, Book One)


’MECHS AT THE READY… Betrayed by his own House and stripped of his rank, exiled Mechwarrior Justin Allard is given one last chance to save his honor—by risking his life in the gladiatorial arenas of Solaris VII. But his newest Game World opponent—more skilled at 'Mech-to-'Mech combat than any other rival—raises the stakes even higher. It's Philip Capet, former mechwarrior...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech Legends: Blood Legacy (Blood of Kerensky Trilogy, Book Two)

BattleTech Legends: Blood Legacy (Blood of Kerensky Trilogy, Book Two)


THE ENEMY OF MY ENEMY... Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they’ve invaded, brutally crushing any opposing force. Their race is selectively bred for combat. Their technology is superior to anything the Inner Sphere possesses. Nothing the Great Houses have can stop them. Humanity’s only hope—an alliance of mortal enemies—may...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech Legends: Lost Destiny (Blood of Kerensky Trilogy, Book 3)

BattleTech Legends: Lost Destiny (Blood of Kerensky Trilogy, Book 3)


THE FINAL ASSAULT... The Clans. Warriors bred for battle and mated to fantastic war machines, Clansmen live for victory and pray for death before defeat. Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective—Terra, cradle of humankind, and hub of the ComStar communications network....   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech Legends: Warrior: Coupé (The Warrior Trilogy, Book Three)

BattleTech Legends: Warrior: Coupé (The Warrior Trilogy, Book Three)


THE FINAL ENGAGEMENT… The minions of Maximilian Liao are about to deliver a crippling blow to the forces of Prince Hanse Davion—discovering a way to use Hanse’s own technology against him. Half a galaxy away, assassins stalk Hanse's wife, Melissa Steiner, and her mother, Archon Katrina Steiner, in the passageways of their own palace. Invasion is imminent. The only ’Mech...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech Legends: Warrior: Riposte (The Warrior Trilogy, Book Two)

BattleTech Legends: Warrior: Riposte (The Warrior Trilogy, Book Two)


THE GAUNTLET IS THROWN… Hanse Davion and Melissa Steiner have united two Great Houses of the Inner Sphere in a marriage that upsets the balance of power among the stars. Though some hope this may bring an end to centuries of war, Maximilian Liao of the Capellan Confederation has enlisted the aid of two highly placed Davion traitors to destroy Hanse Davion and the Federated Suns...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: Weapons Free: BattleCorps Anthology Vol. 3

BattleTech: Weapons Free: BattleCorps Anthology Vol. 3


COMBAT, HONOR, BETRAYAL, DEATH A man scrabbles to find the BattleMech that will make his fortune. A deadly tank gunner ponders the cost of his calling. An iconic battalion fights its last battle. And in the Deep Periphery, desperate stirrings of horrible weapons breed rumor and betrayal. Sixteen stories of combat, honor, betrayal and death fill the pages of Weapons Free: BattleCorps Anthology...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: Counterattack (BattleCorps Anthology Volume 5)

BattleTech: Counterattack (BattleCorps Anthology Volume 5)


COMRADESHIP. HONOR. REBELLION. JIHAD. A Star League Gunslinger fights against overwhelming odds during a rebellion. A dauntless warrior faces his most painful trial yet, far from home and all but alone. Mercenaries, betrayed from within, lash out at all who threaten them. And the Word of Blake, always present, plots and schemes and maneuvers allies against each other. Thirteen stories...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: Operation: Ice Storm (Part Two)

BattleTech: Operation: Ice Storm (Part Two)


It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren--for while the Clans hunger to conquer the Inner Sphere, they are warriors--and...   [click here for more]
Catalyst Game Labs  $2.99

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Shadowrun Legends: The Forever Drug

Shadowrun Legends: The Forever Drug


The Biggest--and Last--High of Your Life There's a new "drug" on the streets, promising a phenomenal--and deadly--high. But this time the dealers aren't selling a substance. They're working with a creature called a "corpse light"--a creature of pure magic that gives the customer a euphoric rush...as it drains the poor sap's life away. Romulus was the first to see this new scourge in action. As a shapeshifter,...   [click here for more]
Catalyst Game Labs  $4.99

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The Blood of Kings

The Blood of Kings


Forged in the fires of conflict, the Iron Kingdoms is a fantastic realm where the combined power of magic and technology thunders across a landscape shaped by war. Dominating the field of battle are rare individuals who have mastered both arcane and martial combat and who boldly lead mighty armies in the ongoing struggle to claim victory over these ancient lands.   Three men...   [click here for more]
Privateer Press  $8.99

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BattleTech: Vengeance

BattleTech: Vengeance


When the armies of the Draconis Combine killed his parents, Galen Cox swore vengeance. Now an elite MechWarrior with the Armed Forces of the Federated Commonwealth, Galen will have a chance to exact his justice when the Combine raids the planet Ryde with a BattleMech battalion. As two armies clash on this snow-and-ash covered world, two men will be forced to examine exactly why they're fighting even...   [click here for more]
Catalyst Game Labs  $2.99

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The No Quarter Collection: Volume One

The No Quarter Collection: Volume One


For nearly a decade No Quarter magazine has published rousing fiction set in the Iron Kingdoms, expanding the stories of existing characters and introducing new ones to WARMACHINE and HORDES players. The No Quarter Collection series gathers these stories, some long out of print, and offers them in a single, easy-to-read format. The No Quarter Collection: Volume One contains...   [click here for more]
Privateer Press  $4.99

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BattleCorps: Fiction: Eclipse E-Pub

BattleCorps: Fiction: Eclipse E-Pub


It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their Jihad in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired mercenary help. Captain Jeremiah...   [click here for more]
Catalyst Game Labs  $2.99

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The Dragon's Spine

The Dragon's Spine


Rumors abound about The Dragon's Spine Mountains, yet, no one claims to have ever been there, or been there and survived. The young warrior Krullus, and his two companions - a mage, Aldor, and a rogue, Nystar - set out to investigate the rumors, and to see once and for all what lies beneath the mountains. Why has no one else been there before? What will they find? Is there really a dragon under the...   [click here for more]
Bygone Futures  $1.49

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Shadowrun: The Frame Job, Part 3: Rude

Shadowrun: The Frame Job, Part 3: Rude


PART THREE OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance. Rude didn't have much planned after the Telestrian run…sleep...   [click here for more]
Catalyst Game Labs  $2.99

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BattleCorps: Fiction: The Edge of the Storm

BattleCorps: Fiction: The Edge of the Storm


The Inner Sphere is a realm of constant combat, as the Successor States to the mighty Star League vie for the ancient and conflicted First Lord’s throne. Their ancient feuds are thrown into even greater conflict with the coming of the Clans in 3050, invaders from beyond the Periphery. Not even the hundreds of worlds of a Successor State can field an army large enough for their leaders’...   [click here for more]
Catalyst Game Labs  $2.99

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The No Quarter Collection: Volume Two

The No Quarter Collection: Volume Two


For nearly a decade, No Quarter magazine has published rousing fiction set in the Iron Kingdoms, expanding the stories of existing characters and introducing new ones to WARMACHINE and HORDES players. The No Quarter Collection series gathers these stories, some long out of print, and offers them in a single, easy-to-read format. The No Quarter Collection: Volume Two contains stories...   [click here for more]
Privateer Press  $4.99

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BattleCorps: Fiction: Sniper

BattleCorps: Fiction: Sniper


It is the year 3027, and the Inner Sphere is at war. Thousand of worlds, controlled by the feuding lords of the Successor States. Centuries of near-constant warfare have left the feudal realms exhausted and near collapse, but none will surrender. National armies clash on hundreds of worlds, and proxies bought for coin—mercenaries—fight on countless more. Mighty MechWarriors lead their...   [click here for more]
Catalyst Game Labs  $2.99

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Iron Kingdoms Excursions: Season One, Volume One

Iron Kingdoms Excursions: Season One, Volume One


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms—from the depths of the Thornwood Forest to the trenches of the Cygnaran front lines—for only pocket change. In Iron Kingdoms Excursions: Season One, Volume One: Go on...   [click here for more]
Privateer Press  $0.99

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BattleTech Legends: Natural Selection

BattleTech Legends: Natural Selection


The Clan War had ended in an uneasy peace. Sporadic Clan incursions into Inner Sphere territory supply mercenaries like the Kell Hounds with more work than they can handle... border raids sharply divide the Federated Commonwealth's political factions, bringing further instability to the realm standing between Clan's goals and anarchy. And while secret ambitions drive plans to rip the Commonwealth...   [click here for more]
Catalyst Game Labs  $3.99

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Shadowrun: The Frame Job, Part 5: Zipfile

Shadowrun: The Frame Job, Part 5: Zipfile


PART FIVE OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance. While everyone else is running around in the real world,...   [click here for more]
Catalyst Game Labs  $2.99

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Through the Darkness: The Story of Machinations

Through the Darkness: The Story of Machinations


Fear breeds the unlikeliest of allies . . . The mercenary Rutger Shaw doesn’t have many friends, but to the ones he’s earned he’s loyal to the death. That’s just what his partner Taryn di la Rovissi is afraid of, and it’s one reason she’s not thrilled when Rutger dodges another contract so they can help out his old Steelhead captain, Brunner Ainsworth....   [click here for more]
Privateer Press  $0.99

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Scars of Caen: The Collected Edition

Scars of Caen: The Collected Edition


The dragons are on the move, and Caen bleeds.   Two servants of the ancient Circle Orboros—the young druid Caelan the Waykeeper and the monstrous warpwolf Rochlof—have been tasked with uncovering the source of corruption in Caen’s ley lines, vital rivers of natural power flowing beneath the world. For reasons unknown, Immoren’s mightiest creatures, the dragons, have begun...   [click here for more]
Privateer Press  $2.99

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Iron Kingdoms Excursions: Season One, Volume Two

Iron Kingdoms Excursions: Season One, Volume Two


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms—from the frozen battlefields of northern Khador to the pirate-haunted waters of the Scharde Islands—for only pocket change. In Iron Kingdoms Excursions: Season One, Volume Two: Travel...   [click here for more]
Privateer Press  $0.99

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Iron Kingdoms Excursions: Season Two, Volume Five

Iron Kingdoms Excursions: Season Two, Volume Five


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three very brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms and all the alliances, betrayals, and bloodshed of a war-torn continent for only pocket change. In Iron Kingdoms Excursions: Season Two, Volume Five:   Witness the deadly...   [click here for more]
Privateer Press  $0.99

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Iron Kingdoms Excursions: Season Two, Volume Three

Iron Kingdoms Excursions: Season Two, Volume Three


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three very brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms and all the alliances, betrayals, and bloodshed of a war-torn continent for only pocket change. In Iron Kingdoms Excursions: Season Two, Volume Three: Put your faith in the Creator of...   [click here for more]
Privateer Press  $0.99

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The Lion and The Aardvark

The Lion and The Aardvark


Aesop’s Modern Fables These confusing times of Internet trolls, one-percenters, toxic fame, and impending singularity cry out for clarity—the clarity found in Aesop’s 2,500 year old fables. 70 writers from across the creative spectrum bring their modern sensibilities to this classic format. Zombies, dog-men and robot wasps mingle with cats, coyotes and cockroaches. Parables ranging from the...   [click here for more]
Pelgrane Press  $4.80

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Lair of the Crystal Fang (Arkham Horror)

Lair of the Crystal Fang (Arkham Horror)


When a mysterious killer haunts Arkham, three struggling investigators must confront the eldritch horrors of their past in this action-packed pulp adventure from the world of Arkham Horror. In the swirling sewers beneath Arkham, excavators uncover a crystalline formation that hints at dark events from the city’s past. As the discovery makes headlines, so too does a series...   [click here for more]
Aconyte Books  $9.95

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The New Hero: Volume 2

The New Hero: Volume 2


Every generation fits the time-honored constants of the hero tale to its own needs. Today’s serial adventurers, whether they burst from re-envisioned histories or ply the humming foredecks of an imagined future, ride a cresting cultural wave. Through thirteen thrilling stories of threatened identity and vanquished disorder, The New Hero 2’s diverse cast of top writers slices, dices and...   [click here for more]
Pelgrane Press  $6.40

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Twilight of Kerberos: The Shadowmage Trilogy

Twilight of Kerberos: The Shadowmage Trilogy


The world of Twilight turns in the darkness, illuminated by the ethereal glow of the god-planet, Kerberos. This is a world of heroes and monsters, in which four unique individuals stand against the end of everything. One such man is Lucius Kane, a rogue born into thievery when his family is destroyed by war. On the hard streets of Turnitia, ruled over by a fearsome army and a corrupt priesthood,...   [click here for more]
Rebellion  $9.99

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Dungeon Adventures 1: Quest to the Kobold Caves

Dungeon Adventures 1: Quest to the Kobold Caves


  This is a work of fiction, NOT a gaming product! It was supposed to be an easy adventure; after all, they were only expecting Kobolds...but they found something worse... A group of Eager Adventurers embark on an easy adventure:  drive out the Kobold Clan from their caves in the forest!  They expected to find trapped tunnels...but not an ambush from an unusually aggressive...   [click here for more]
Fantanomicon Press   FREE 

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Helloween

Helloween


The Hammer family has purchased an old mansion located in the back woods. Life there promises to be peaceful. As they begin to become settled, strange things happen and they are faced with all the horrors that Hell can deliver. An old medicine woman comes, but will she help the family? There seems no escape as they battle the nether world. Can they save the children when they come face to face...   [click here for more]
RobStetson  $2.99

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  The Lair of the Leopard Empresses RPG