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Shadowrun: Wolf & Buffalo

Shadowrun: Wolf & Buffalo


WAKING SPIRITS The Sixth World doesn’t give people much time to grow up. Whoever you are, wherever you live, there’s going to come a time when the world is going to throw you some serious curveballs, and if all you can do is bitch and moan about how you’re not ready for what’s coming your way, you’re not going to last long. Get strong, grow up, and figure out how to survive—that’s what...   [click here for more]
Catalyst Game Labs  $2.99

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Shadowrun Legends: Clockwork Asylum (The Dragon Heart Saga, Book 2)

Shadowrun Legends: Clockwork Asylum (The Dragon Heart Saga, Book 2)


In this second book of the greatest epic in Shadowrun history--the maelstrom of cyber-magic and political intrigue following President Dunkelzahn's assassination rages out of control. Ryan Mercury, Dunkelzahn's secret agent, is torn between his duty and his desire to find a killer. But when a spirit wrongly concludes that Ryan is working for the enemy, he anoints a cyberzombie to carry out a hit of...   [click here for more]
Catalyst Game Labs  $4.99

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Iron Kingdoms Excursions: Season One Collection

Iron Kingdoms Excursions: Season One Collection


Take a short journey to adventure with Iron Kingdoms Excursions! Each season features six volumes, each containing three very short tales—1,500 words or less—about the people, creatures, and machines of Immoren. The Season One Collection gathers all eighteen previously released tales from the first season of Iron Kingdom Excursions into one book. Experience the Iron Kingdoms through...   [click here for more]
Privateer Press  $5.99

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Shadowrun Legends: Stranger Souls (The Dragon Heart Saga, Book 1)

Shadowrun Legends: Stranger Souls (The Dragon Heart Saga, Book 1)


DEATH OF A DRAGON Dunkelzahn the dragon's election as President of the United Canadian American States promised the dawn of a new era. But the hopes of a nation disintegrate with the powerful explosion that assassinates him. On that same fateful evening Dunkelzahn's most trusted special agent, Ryan Mercury, is on a secret mission of great urgency involving dangerous magic. And only a miracle can save...   [click here for more]
Catalyst Game Labs  $4.99

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Shadowrun Legends: Fallen Angels (The Kellen Colt Trilogy, Book #3)

Shadowrun Legends: Fallen Angels (The Kellen Colt Trilogy, Book #3)


Kellan Colt has come far in her magical training. but all her accomplishments haven't satisfied her desire to know the truth about her shadowrunner mother, and to learn the secrets of the amulet she found among her mother's possessions. Kellan is determined to find answers - and to earn the respect of her fellow runners in the process. Lately Kellan has been troubled by disturbing dreams. Something...   [click here for more]
Catalyst Game Labs  $4.99

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Shadowrun Legends: Poison Agendas (The Kellen Colt Trilogy, Book #2)

Shadowrun Legends: Poison Agendas (The Kellen Colt Trilogy, Book #2)


DEEP IN THE SHADOWS... Kellan Colt has been making a name for herself as one of Seattle's up-and-coming shadowrunners, and she believes she's ready to break out on her own. Opportunity knocks when she learns the location of a secret weapons cache abandoned by the U.S. military. With the right buyer, a score this big has the potential to secure Kellan's reputation - and her bank account....   [click here for more]
Catalyst Game Labs  $4.99

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The Warcaster Chronicles: Wyrmbane

The Warcaster Chronicles: Wyrmbane


The lich lords of Cryx are the mightiest servants of Toruk the Dragonfather. They command vast armies of living and undead soldiers and vie with one another for the favor of their great draconic master. For centuries, these immortal monsters have ruled the island nation of Cryx and waged war on the Iron Kingdoms, but one lich lord stands apart from the others, his actions driven by absolute devotion...   [click here for more]
Privateer Press  $4.99

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Rites of Passage

Rites of Passage


In the beginning, great power is only great potential . . . Renowned for both martial and arcane skills, the mighty warcasters of the Iron Kingdoms possess the unique gift of bonding with and commanding mighty warjacks on the field of battle. Yet despite their inborn abilities, these powerful soldier-sorcerers began as novices, forced to harness their talents in rigorously structured military...   [click here for more]
Privateer Press  $8.99

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Iron Kingdoms Excursions: Season One, Volume Four

Iron Kingdoms Excursions: Season One, Volume Four


Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms—from the seedy dockside taverns of Five Fingers, the infamous Port of Deceit, to the chaotic battlefields of northern Khador—for only pocket change. In Iron Kingdoms Excursions: Season...   [click here for more]
Privateer Press  $0.99

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Called to Battle: Face Value

Called to Battle: Face Value


In the Nightmare Empire, death is just the beginning.   Deep within the bowels of Lord Venethrax’s citadel, muffled cries of agony escape the cages of the lich lord’s vast soul collection. Tending to this prison is Lord Venethrax’s most trusted servant, Grendov, a skarlock who uniquely maintains some shred of his free will and former self. Plagued by his fractured memories...   [click here for more]
Privateer Press  $1.99

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  Dune - Adventures in the Imperium – Core Rulebook Standard Edition