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Featured Product | This is Free Trader Beowulf by Mongoose
A complete history of Traveller from its inspirations in the early ’70s, though its initial publication, and across seven distinct editions of its original 2d6 gaming system. It reveals the stories of Traveller’s three major publishers; GDW, Imperium Games, and Mongoose, as well many third party publishers. |
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Newest Titles in This Section
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This is Free Trader Beowulf, calling anyone … Mayday, Mayday. A box emblazoned with those words went on sale for the first time on July 22, 1977, at the Origins III Game Fair, heralding the advent of the Traveller roleplaying game from GDW. It wasn’t the first science-fiction roleplaying game, but through its innovative design and through the development of its evocative universe... [click here for more] |
Mongoose |
$30.00
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Welcome to the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu based on a Dark Ages fantasy version of the Mediterranean and the lands surrounding it! It is set a century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and monsters. Now, the agents of Gods and Titans struggle against each other on... [click here for more] |
Skirmisher Publishing |
$34.95
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"Is Pugmire a joke? No. Because it can be so much more."
- Eddy Webb
Since the release of Pugmire, creator Eddy Webb has gotten a lot of questions. Is Pugmire a “funny” game? Can I play my favorite dog? What products inspired the game? How can I make my Pugmire game as authentic as possible?
Collecting a variety of internal documents, email exchanges, blog posts,... [click here for more] |
Onyx Path Publishing |
$3.99
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Food is Life
We are what we eat. As mages throughout history have realized, the foods that sustain our bodies sustain enlightenment as well. Such foods become extensions of the people and cultures that create them. Now Brother Oliver Lyon, Knight Templar and a humble baker’s son, travels around the world hunting the Fallen and gathering fine recipes along the way.
Enchanting... [click here for more] |
Onyx Path Publishing |
$4.99
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Stunning art and illustration from the Japanese-inspired fantasy realms of Rokugan, setting for the famed Legend of the Five Rings series of games.
For more than a quarter of a century, Rokugan has provided the setting for one of tabletop gaming’s most beloved sagas, the Legend of the Five Rings. Now, the land of Rokugan, its Imperial rulers and the Great Clans who vie for their favor are set center-stage... [click here for more] |
Aconyte Books |
$29.95
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NOTE: The EPUB version is here.
“The blood is the life, Mr. Renfield.” The horror movie is undead and well after more than a century, its life ever renewed by drinking the blood of genre cliches. Scary movies aren’t afraid to be more terrifying, more gruesome, more daring, more...transgressive.
Transgressive Horror—Reflections... [click here for more] |
Fainting Goat Games |
$15.00
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Kenneth Hite guided readers through H.P. Lovecraft’s horror plots and themes in his earlier book Tour de Lovecraft: The Tales. Now, expanding on his “Lost in Lovecraft” column in Weird Tales magazine, he conducts a second tour of Lovecraft’s settings: from Arkham to Antarctica, and from New York City to Hyperspace. Tour de Lovecraft: The Destinations drives... [click here for more] |
Atomic Overmind Press |
$14.95
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The Unofficial Harry Potter Spell Book is a beautiful, elegantly designed reference that details all of the known spells cast in the Harry Potter films, books, video games, and card games, as well as, official Harry Potter spinoffs, such as Fantastic Beasts and Where to Find Them.
Each spell is given its own entry including spell name, pronunciation details, a description of the spell effects, spell... [click here for more] |
Topix Media Lab |
$14.99 $9.99
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MuggleNet's Complete Guide to the Fantastic Creatures of the Wizarding World
All scales, fins and feathers considered, there’s so much to explore when it comes to the endlessly exciting and dramatically diverse inhabitants of the wizarding world! From Acromantulas to Thestrals, this beautiful book details every monster, beast or creature that has ever appeared in any official Harry... [click here for more] |
Topix Media Lab |
$9.99
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What would happen if a fantasy world of dragons, elves, and fairies suddenly appeared in our real world?
Enter the world of Amethyst, a work of fiction dealing with real issues facing us here and now. The art has been created to realistically depict this setting.
This book is a visual history of the relationship of a single game designer and an artist and the fruits of their collaboration over... [click here for more] |
Dias Ex Machina Games |
$9.99
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The revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games.
The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in... [click here for more] |
Aconyte Books |
$19.95
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In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes.
The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. ... [click here for more] |
McFarland |
$12.99
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From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame.
By examining the change in the maze from the... [click here for more] |
McFarland |
$13.99
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The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA:VC), and Grand Theft Auto: San Andreas (GTA:SA).
Part... [click here for more] |
McFarland |
$9.99
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Are you interested in starting your own podcast? The world of podcasting is more accessible than ever, but when you’re just starting out, the options available in terms of recording, editing and delivering your podcast can be overwhelming. Making Ear Candy: The Audio Confectioner’s Guide to Podcasting provides a simple recipe for starting a podcast. From choosing your subject matter... [click here for more] |
Brian LeTendre |
$9.99 $6.99
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A Complete Guide to Buffy the Vampire Slayer and Angel in Print, Film, Television, Comics, Games and Other Media, 1992-2010
This bibliographic guide covers the "Buffyverse"--the fictional worlds of the acclaimed television series Buffy the Vampire Slayer (1997-2003) and its spinoff Angel (1999-2004), as well as the original Buffy feature film of 1992. It is the largest... [click here for more] |
McFarland |
$18.99
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Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe.
The essays written for this volume will focus on this particular zombie manifestation and its significance in popular culture. The essayists come from very different fields, so it was possible to cover a wide... [click here for more] |
McFarland |
$15.99
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Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.
The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual... [click here for more] |
McFarland |
$17.99
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" The word ""control"" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world.
The sixteen essays in this collection offer critical examinations of the issue of control in video... [click here for more] |
McFarland |
$15.99
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The 14 essays in Game on, Hollywood! take on several points of game and film intersection.
They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities... [click here for more] |
McFarland |
$15.99
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Recipes From Aldea presents actual, cookable, real-life recipes for food found in Joseph D. Carriker, Jr.'s Blue Rose novel Shadowtide!
Recipes included in this free PDF:
Audmila's Marsh Apple Cider
Yella's Red Stew
Soot's Granola
Bog Hollow Boar
Windsall's Twice-Done Turnips
Laugh and Wink Flatbread
Marsh Apple Marmalade
Imelda's Fruit and Nut Pastry
Lirison's Candied... [click here for more] |
Green Ronin Publishing |
FREE
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Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms.
The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft's digital play space allows for virtually limitless creation without the cost and limitations of physical building materials.... [click here for more] |
McFarland |
$9.99
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