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BattleTech Legends: The Blood of Kerensky Box Set

BattleTech Legends: The Blood of Kerensky Box Set


THREE COMPLETE BATTLETECH NOVELS FEATURING THE DEADLIEST FOE TO EVER INVADE THE INNER SPHERE…THE CLANS! In the late 28th century, the Star League collapsed, and the Five Successor States were born. For the last three hundred years, these mortal enemies have fought over space, land, and politics, but now a new threat looms just outside the Inner Sphere. The descendants of an old...   [click here for more]
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BattleTech Legends: The Gray Death Legion Trilogy Box Set

BattleTech Legends: The Gray Death Legion Trilogy Box Set


THE FIRST TRILOGY IN THE EPIC SAGA OF FUTURE WAR...THREE COMPLETE NOVELS! Thirty meters tall, seventy tons of quick-striding death and destruction, the armored war machines called BattleMechs are the front-line forces of the crumbling star empire locked in the horror of the endless Succession Wars. Their pilots are MechWarriors, 31st-century knights riding armored machines powerful enough to destroy...   [click here for more]
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BattleTech: Redemption Rift

BattleTech: Redemption Rift


ON THE HUNT AGAIN… It is the Dark Age—3139—and the famed mercenary regiments of Wolf’s Dragoons have returned to the employ of House Kurita after a century of bitter enmity. Somehow, mercenaries and Kuritans must find a way to work together in a combined invasion of the Dragon’s oldest enemy, House Davion. Thrust into the middle of this new conflict, Colonel Henry Kincaid...   [click here for more]
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BattleTech: A Clever Bit of Fiction (Kell Hounds Ascendent, Part Three)

BattleTech: A Clever Bit of Fiction (Kell Hounds Ascendent, Part Three)


A LETHAL MIX OF POLITICS AND PERIL… Morgan and Patrick Kell, founders of the Kell Hounds mercenary unit, are riding high. First, they deposed the crime lord that had been ruling the mercenary world of Galatea, then they saved that planet again from a religious zealot who tried to starve the government into submitting to his new theocracy. Along the way, they assembled a crack team...   [click here for more]
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BattleTech: A Tiny Spot of Rebellion (Kell Hounds Ascendent, Part Two)

BattleTech: A Tiny Spot of Rebellion (Kell Hounds Ascendent, Part Two)


DANGER FROM AN UNLIKELY SOURCE… MechWarrior brothers Morgan and Patrick Kell have successfully faced their first challenge in forming their new mercenary unit The Kell Hounds, toppling a criminal kingpin from atop his illegal empire on Galatea. But while enjoying their recent success, the brothers Kell, along with the capital city of Galaport, come under threat by a new enemy—Bishop...   [click here for more]
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BattleTech: Break-Away (The Proliferation Cycle, #1)

BattleTech: Break-Away (The Proliferation Cycle, #1)


THE UNTOLD STORY OF THE INVENTION OF THE BATTLEMECH... Break-Away is the first of six novellas detailing the struggle to create the next awesome weapon to rule the battlefield—the BattleMech. In the mid-25th century, factions of mankind are desperate to invent the next technological leap in warfare—a machine that would give each group an overwhelming advantage on the...   [click here for more]
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BattleTech: Icons of War

BattleTech: Icons of War


SYMBOLS OF POWER… After the Word of Blake exacts an incalculable toll on Clan Wolf, Elemental warrior Garmen Kerensky is tasked by Wolf Khan Vlad Ward to undertake an audacious, top-secret mission in the Clan Homeworlds. While other covert teams help the Wolves evacuate Clan Space, Garmen’s command will steal the most prized relic of Clan history: the body of the Great Father,...   [click here for more]
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BattleTech: No Dust, No Wear (Eridani Light Horse Chronicles, Part Eight)

BattleTech: No Dust, No Wear (Eridani Light Horse Chronicles, Part Eight)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: Not the Way the Smart Money Bets (Kell Hounds Ascendant, Part One)

BattleTech: Not the Way the Smart Money Bets (Kell Hounds Ascendant, Part One)


THE RULES OF THE GAME HAVE JUST CHANGED… Morgan and Patrick Kell have just landed on Galatea, the mercenary planet known for its brutal arena ’Mech combat games. They intend to found their own merc unit, building it from the ground up, but there are a few obstacles in their way. The first is a corrupt general fronting for the second, a local crime lord named Haskell Blizzard who...   [click here for more]
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BattleTech: Shrapnel, Issue #2

BattleTech: Shrapnel, Issue #2


THE WAR RAGES ON! Shrapnel: The Official BattleTech Magazine returns with more explosive BattleMech action from the 31st century! Experience tales of hard-won survival from the gaming world of Solaris VII, the wilds of the Deep Periphery, and the annals of Clan history. Dive deep into in-depth technology articles, technical readouts, conspiracy theories, war-game and role-playing...   [click here for more]
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BattleTech: Shrapnel, Issue #3

BattleTech: Shrapnel, Issue #3


THE DAY THE STAR LEAGUE DIED! Shrapnel: The Official BattleTech Magazine brings you more BattleMech action from the war-torn 31st century and beyond! Celebrate Star League Day with tales of a long-abandoned ’Mech rediscovered and pressed into service, a quest for vengeance in enemy territory, the resurgence of old ghosts, and the threat of bitter betrayal in the face of...   [click here for more]
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BattleTech: Shrapnel, Issue #4

BattleTech: Shrapnel, Issue #4


HEROES OF ALL STRIPES Shrapnel: The Official BattleTech Magazine celebrates bravery in all its forms on the triumphant, BattleMech-dominated battlefields of 31st century and beyond! Witness the birth of a new mercenary command in the late Third Succession War, follow a combat medic tackling a precarious injury, learn the true meaning of loyalty during the FedCom Civil...   [click here for more]
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BattleTech: Shrapnel, Issue #5 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #5 (The Official BattleTech Magazine)


CONTINUING THE FIGHT... Shrapnel: The Official BattleTech Magazine charges toward victory on the war-ravaged, BattleMech-dominated battlefields of 31st century! In these tales, a Republic of the Sphere operative undertakes a personal quest to track down a missing family member, a small, untested mercenary command faces off against vicious pirate raiders, an aging soldier...   [click here for more]
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BattleTech: Shrapnel, Issue #6 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #6 (The Official BattleTech Magazine)


FIGHT FOR THE FUTURE! Shrapnel: The Official BattleTech Magazine surges onward, waging wars that will decide the fate of the BattleMech-dominated future of the 31st century and beyond! Follow a quest for quick cash that yields unusual Star League relics. Commiserate with an aging MechWarrior convinced he is cursed with the devil’s luck—which is about to...   [click here for more]
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Shadowrun Legends: Born to Run (The Kellen Colt Trilogy, Book #1)

Shadowrun Legends: Born to Run (The Kellen Colt Trilogy, Book #1)


NEW TO THE DARK STREETS… Megacorporations are the new world superpowers, ruling from the safety of vast arcologies. But outside the corporate enclaves, the dregs of society are at war. Organized crime gangs and other, more nefarious organizations struggle to carve out their own small empires. Sliding through the cracks in the between are shadowrunners—professionals of the underworld...   [click here for more]
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Shadowrun: Kill Penalty (A Shadowrun Novella)

Shadowrun: Kill Penalty (A Shadowrun Novella)


THE RULES ARE SIMPLE… Redlock is a rising star in the brutal sport of Urban Combat, where teams of armed combatants try to score points against their opponents while shooting it out amid Seattle’s decaying urban landscape. Managed by his mother, a legendary Urban Brawl player until her forced retirement, and fitted with top-line cyberware that makes him better than human, Redlock...   [click here for more]
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Shadowrun: Makeda Red

Shadowrun: Makeda Red


ON A COLLISION COURSE… It was supposed be a simple extraction from the Brussels2Rome party train. With an eclectic crowd, a willing target, and a lot of nuyen at stake, what could go wrong? Everything—as Makeda Red discovers the hard way. There’s more than one target on the train, and more than one shadowrunner team in play. When someone sabotages the tracks...   [click here for more]
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Shadowrun: See How She Runs (A Shadowrun Novella)

Shadowrun: See How She Runs (A Shadowrun Novella)


RUNNING FOR HER LIFE… Ridley Ruiz is an ambitious teenager from a poor family, but she’s got dreams of a bigger, better life. Her courier service, Three Mice Running, is succeeding beyond anyone’s expectations, and she’s able to share her success with her friends. Then one night at a jabber changes all that. Ridley sees something she wasn’t supposed to see, and is given a package she isn’t...   [click here for more]
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Shadowrun: The Complete Frame Job

Shadowrun: The Complete Frame Job


FIVE RUNNERS. ONE JOB. And a Whole Lot of Trouble... It should have been a simple walk in the corp. Stroll into a mid-level corporation disguised as a nameless mid-level manager in a suit, deliver an unknown data package to an isolated network, and stroll out again. But nothing is ever simple in the shadows. Now five shadowrunners...   [click here for more]
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Shadowrun: The Frame Job, Part 1: Yu

Shadowrun: The Frame Job, Part 1: Yu


THE FIRST SHADOWRUN FICTION SET IN THE SIXTH WORLD EDITION OF THE GAME! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... It should have been a simple walk in the corp. Stroll into a mid-level corporation disguised as a nameless mid-level manager in a suit, deliver an unknown data package to an isolated network, and stroll out again. But nothing is ever simple in the...   [click here for more]
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Shadowrun: The Frame Job, Part 2: Emu

Shadowrun: The Frame Job, Part 2: Emu


PART TWO OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... Now that the team knows they've been double-crossed by one of the largest megacorps in the Sixth World, they've got two jobs to do: clear their name and deliver payback with a vengeance. While hiding out on the outskirts of Seattle, Aussie rigger...   [click here for more]
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Shadowrun: The Frame Job, Part 3: Rude

Shadowrun: The Frame Job, Part 3: Rude


PART THREE OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance. Rude didn't have much planned after the Telestrian run…sleep...   [click here for more]
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Shadowrun: The Frame Job, Part 4: Frostburn

Shadowrun: The Frame Job, Part 4: Frostburn


PART FOUR OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance. Before they can put their plans into action, Frostburn...   [click here for more]
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Shadowrun: The Frame Job, Part 5: Zipfile

Shadowrun: The Frame Job, Part 5: Zipfile


PART FIVE OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance. While everyone else is running around in the real world,...   [click here for more]
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Shadowrun: The Frame Job, Part 6: Retribution

Shadowrun: The Frame Job, Part 6: Retribution


THE THRILLING CONCLUSION OF THE FRAME JOB SERIES! Double-crossed. Ambushed. One, and possibly two megacorps out for their heads... Yu, Emu, Rude, Frostburn, and Zipfile have been through a lot in the last few days. Their backs are against the wall. And when that happens, there’s only one thing left to do—come out swinging (or in Rude’s case, shooting)....   [click here for more]
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Shadowrun: The Johnson Run

Shadowrun: The Johnson Run


AGE IS MORE THAN JUST A NUMBER Keandra’s been around for a long time, outliving most Shadowrunners twice over. With a legacy of runs under her belt, she has the solid reputation and wisdom that comes with surviving the shadows longer than most. Looking for a way to cash in on her street cred, Keandra comes up with a novel idea: Why not set herself up as a Johnson? With her rep,...   [click here for more]
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BattleTech Legends: A Call to Arms

BattleTech Legends: A Call to Arms


A UNIVERSE GONE DARK… Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere and beyond. Achernar is one of the few worlds that still possesses a working Hyperpulse Generator Station, a device that enables communications across the galaxy—and a highly sought-after prize for the splintering factions of the...   [click here for more]
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BattleTech Legends: A Silence in the Heavens (The Proving Grounds, Book One)

BattleTech Legends: A Silence in the Heavens (The Proving Grounds, Book One)


THE INNER SPHERE UNDER ASSAULT… Since the failure of the interplanetary communications system, the decades-long peace brokered by the Republic of the Sphere has begun to splinter. Power-hungry factions—such as the Steel Wolves—are invading vulnerable worlds to establish their own rule. As a gateway to Terra, the planet of Northwind has strategic value—making it a fiercely-contested...   [click here for more]
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BattleTech Legends: Blood of the Isle

BattleTech Legends: Blood of the Isle


IN THE FALCON’S CLAWS… Skye struggles to rise from the ashes of the last Jade Falcon assault. Tara Campbell's Highlanders are limping back from battles fought all across the Prefecture. And Anastasia Kerensky's Steel Wolves have disappeared again. It's a matter of when—not if—the Falcons will renew their brutal assault, and Skye is unprepared. On the world of Nusakan, Landgrave...   [click here for more]
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BattleTech Legends: By Temptations and By War

BattleTech Legends: By Temptations and By War


A SPARK OF REBELLION… When the Republic of the Sphere was established, it absorbed a quarter of Capellan Confederation space. Now that the crippled Republic is embattled everywhere, the Confederation Chancellor sends an operative into former Capellan territory to nurture the seeds of rebellion. Freedom fighter Evan Kurst has resisted the Republic's “benevolent occupation” of...   [click here for more]
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BattleTech Legends: Daughter of the Dragon

BattleTech Legends: Daughter of the Dragon


A ROGUE DRAGON RAMPAGES… Between the Republic of the Sphere and the Draconis Combine stands the military unit known as the Dragon's Fury. Claiming worlds in the name of the Dragon without House Kurita's support and threatening the entire Inner Sphere, the Fury pursue their leader’s agenda with fanatical devotion... Katana Tormark bears the burden of disgrace. A traitor’s actions...   [click here for more]
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BattleTech Legends: Flight of the Falcon

BattleTech Legends: Flight of the Falcon


PREDATORS AND PREY… A Clan Jade Falcon invasion force is en route to eradicate the Steel Wolves—but its true mission is the subjugation of the Republic of the Sphere. Constrained by an imposed peace for decades, the Falcons embark on their most spectacular war in generations—and their lust for blood runs hot... Sibkin Malvina and Aleks Hazen are Jade Falcon’s best and brightest...   [click here for more]
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BattleTech Legends: Fortress of Lies

BattleTech Legends: Fortress of Lies


PAWNS ARE MEANT TO BE SACRIFICED… After his victory on New Aragon, Duke Aaron Sandoval has the embattled Republic in his debt. But Sandoval's hidden agenda has more to do with his own power than any loyalty to the Republic of the Sphere, and he'll spare no expense to achieve his ultimate goal. When the Duke becomes the target of an assassination attempt, he realizes his efforts...   [click here for more]
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BattleTech Legends: Fortress Republic

BattleTech Legends: Fortress Republic


FOUNDATIONS OF BLOOD... Julian Davion—Prince’s Champion of the Federated Suns—is a warrior who has lost his way, struggling to find his destiny amid political turmoil and the shifting fortunes of war. But while Julian's First Davion Guards have restored order on Terra, the Republic is closing its borders, keeping its core intact while leaving farther-flung worlds to fend for...   [click here for more]
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BattleTech Legends: Heretic's Faith

BattleTech Legends: Heretic's Faith


A LIFE OF DECEPTION… Nearly a century ago, Minoru Kurita abandoned his noble name and heritage when he was adopted by Clan Nova Cat, who utilized his purported psychic abilities to create a powerful new breed of warrior: the Mystic Caste, a secretive spiritual branch of the Clan led by their exalted Oathmaster... From the moment Kisho left the Iron Womb, he has been trained in the...   [click here for more]
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BattleTech Legends: Hunters of the Deep

BattleTech Legends: Hunters of the Deep


DISSENT FROM WITHIN… Sea Fox Clansmen are space-bound, nomadic warrior-merchants who live and die aboard their naval vessels, going planetside only to negotiate a new deal or for combat—often the same thing for a Fox. Divided into five autonomous Khanates, they are led by the Khan of Clan Sea Fox. Their mission: to make deals and acquire the revenue needed to expand Sea Fox's honor,...   [click here for more]
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BattleTech Legends: Patriot's Stand

BattleTech Legends: Patriot's Stand


A DESPERATE FIGHT… Under assault and ill-equipped, Alkalurops has come apart since the loss of its communications grid and the inability of the Republic of the Sphere to re-establish it. But in a universe of powerful players, a leader has to grab power fast if she's going to survive... Grace O'Malley's people are valiantly making a stand against Hansen's Roughriders, a band of mercenaries...   [click here for more]
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BattleTech Legends: Service for the Dead (The Proving Grounds Trilogy, Book Three)

BattleTech Legends: Service for the Dead (The Proving Grounds Trilogy, Book Three)


TARGET: TERRA The world of Northwind has been ravaged in the fierce battle between the Highlanders and the Steel Wolves—and now the Clan warriors have set their sights on Terra. The fate of the birthplace of humankind now rests in the hands of three very different MechWarriors: Ezekiel Crow: Betrayer of the Highlanders—and on the run from both political and military...   [click here for more]
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BattleTech Legends: Sword of Sedition

BattleTech Legends: Sword of Sedition


POLITICS OF DESTRUCTION… Newly elected Exarch Jonah Levin is still trying to come to terms with the responsibilities of his office. With his recent discovery of treachery in The Republic's Senate, he can trust very few people—and not even his own Paladins have been immune to murderous intrigue... Tensions are heating up between Exarch Levin and the senators determined to fight...   [click here for more]
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BattleTech Legends: Target of Opportunity

BattleTech Legends: Target of Opportunity


A PRIZE WORTH THE RISK… Despite years of effort, ComStar has been unable to repair the HPG interstellar communications grid. Now the Republic is taking a hands-on approach to fixing the problem. An active hyperpulse generator can turn its planet into a tempting target. So when ComStar appears close to reactivating the HPG on Wyatt, the Republic takes steps to counter any threats...   [click here for more]
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BattleTech Legends: The Ruins of Power

BattleTech Legends: The Ruins of Power


THE SWORD OR THE PLOWSHARE... The destruction of the interplanetary communications net has isolated planets across the Republic of the Sphere. On Mirach, a widening schism in the military between those who would remain loyal to The Republic and those who would break away threatens the peace and prosperity that have lasted for generations. Once a formidable MechWarrior, governor Sergio...   [click here for more]
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BattleTech Legends: The Scorpion Jar

BattleTech Legends: The Scorpion Jar


POISON COMES IN MANY FORMS… Exarch Damien Redburn has called for the election of his replacement. Paladins assemble from all corners of the Republic, and those vying to be the next Exarch are creating a lively nomination process. But machinations behind the scenes threaten to turn the election into a bloodbath. Paladins Heather GioAvanti and Jonah Levin are both conducting investigations...   [click here for more]
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BattleTech Legends: Truth and Shadows (The Proving Grounds Trilogy, Book Two)

BattleTech Legends: Truth and Shadows (The Proving Grounds Trilogy, Book Two)


LYING IN WAIT… The Highlanders defeated Anastasia Kerensky the last time she attacked Northwind—although she retreated with most of her troops intact. Now dispersed among several planets, the Highlanders will need a bigger edge if they are to end Kerensky's threat completely. A rumor places Anastasia Kerensky on Northwind. If that's true, the Steel Wolves must also be close by....   [click here for more]
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BattleTech Legends: Wolves on the Border

BattleTech Legends: Wolves on the Border


LIFE, DEATH, HONOR, FEALTY... Bushido is the warrior code that governs all these concepts. As a MechWarrior of the Draconis Combine, Minobu Tetsuhara is bound by it, a code that demands loyal service to the devious Warlord Grieg Samsonov. When Minobu came upon a strange blue and gold Archer, the field littered with its vanquished opponents, and its weapons empty, bushido...   [click here for more]
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BattleTech: Kill Zone (BattleCorps Anthology Vol. 7)

BattleTech: Kill Zone (BattleCorps Anthology Vol. 7)


REDEMPTION. RESISTANCE. RESOLVE. A young Davion MechWarrior seeks to repay a debt incurred by the misfortunes of the Fourth Succession War. A tightly-knit farming community bands together to repel vicious pirates or risk losing their livelihoods…and their lives. A Kurita MechWarrior given a final chance to serve the Dragon stands alone against renegade mercenaries. And the...   [click here for more]
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BattleTech: Prometheus Unbound (The Proliferation Cycle, #2)

BattleTech: Prometheus Unbound (The Proliferation Cycle, #2)


THE STRUGGLE FOR BATTLEMECH SUPREMACY CONTINUES... Fifteen years after the Terran Hegemony first fielded the Mackie, the very first BattleMech, the Great House has been running rampant over the other Houses in the Inner Sphere. Any who try to fight the Terrans and their death machines are utterly defeated. But there are other ways to level the battlefield... And the Lyran Commonwealth...   [click here for more]
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Shadowrun: Tower of the Scorpion

Shadowrun: Tower of the Scorpion


BEWARE THE SCORPION’S STING… Rashida bint Tariq bin Feroze al-Nazari steals through the deadliest shadows in the world: Dubai, in the Caliphate of Arabia. In a merciless land policed by the Caliphate Guard, under a government that exacts harsh penalties against any shadowrunner, Rashida has to break into the Saqr Tower and get out with the intel she’s getting paid to retrieve....   [click here for more]
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BattleTech: Children of Kerensky

BattleTech: Children of Kerensky


A RACE TO VICTORY… Terra. Birthplace of humankind. Cradle of the Inner Sphere. For centuries, it has been the Clans’ ultimate prize. As prophesied by their founder, Nicholas Kerensky, the Clan that conquers Terra shall ascend above all others to become the ilClan, ruler over the rest of the Clans. And its leader shall become the ilKhan, and will lead the Inner Sphere into a new...   [click here for more]
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BattleTech: Divided We Fall (A BattleTech Novella)

BattleTech: Divided We Fall (A BattleTech Novella)


BROTHERS IN ARMS… At long last, the Clans’ campaign for the Inner Sphere is coming to a head. Khan Alaric Wolf is preparing for his biggest moves yet…and is willing to enlist just about anyone who can help him achieve his ultimate goal—the conquest of Terra. To that end, he sends one of his own on a special assignment. Marotta Kerensky is a Clan Wolf warrior unlike any other—the...   [click here for more]
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BattleTech: Fall Down Seven Times, Get Up Eight (The Proliferation Cycle, #4)

BattleTech: Fall Down Seven Times, Get Up Eight (The Proliferation Cycle, #4)


THE QUEST FOR BATTLEMECHS TAKES ITS TOLL ON ALL WHO SEEK THEM... The BattleMech. King of the battlefield. Prized. Feared. Coveted. Fearing being left behind in the arms race among the other Great Houses, the Draconis Combine will do anything—anything—to possess this fearsome technology. Even grind its most loyal subject into useless husks in a decades-long attempt...   [click here for more]
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