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Lonely Graveyard is appropriately named in this case. Very little music in this track. Atonal hums and distortion in the background. Wolves howl. Birds screech. Creatures of some sort cry out now and again. Thunder claps. Finally, the strings begin in earnest as a sense of looming dread sets in. Nice for a dark wilderness trip for hapless PCs who will surely be lucky to survive the night.
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I would say this reminds me most of a New Wave synth pop version of the Friday the 13th theme. There are creepy laughs and cackles thrown in very lightly in the background. I'm not as big of a fan of the tracks that sound too MIDI, but it gets the job done for sure. The song transitions to some 80s guitar before going to a distorted sounding version of the beginning of the song. The semi-romantic sounding interlude near the end is a bit confusing, but hey, it's kind of an 80s throwback, so it works.
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Ask and you shall receive for this one. I would say it is very Pee Wee's Big Adventure-esque to start with the typical Big Top melodies and odd theremin in the background. It then transitions to a very creepy percussion bell sound with the theremin again. The more classic carnival music starts again before the big finish and final slow down of bells again. Not too bad if you have a need for a creep circus vibe.
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A fairly innocuous track with Asian inspired strings and woodwinds. It's rather soothing at the beginning and appropriate for just about any Far East setting. It makes for good background music that would fit for a "world map" type situation in a video game or maybe just walking around a town. You could probably use it for other scenarios like a halfling town of tinkerers or craftsman of artifacts the adventurers hadn't seen before. Maybe a Dragonborn village in D&D. It fades before restarting, so the looping isn't a problem at all.
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This track is dissonant and mysterious, adding the right type of atmosphere to an encounter with a calm and awe inspiring Elven City. It isn't overly heroic sounding necessarily or dark like City of Dark Elves. It allows for a bit of a different mood during your game. I love Sonic Legends and think my players enjoy the added effect of music with our sessions.
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This is a wonderful piece of atmospheric music. The sounds feels very medieval, perfect for meeting with ancient vampires. The piece is just over 8 minutes long and loops seamlessly, so there aren't any gaps in sound to break the mood. This won't be useful for scenes dealing with vampires from modern times, but that doesn't detract from it in any way.
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This music file is 8:30 long and consists of some pretty constants "heavenly choirs" and some haunting strings. It's put together very well, but I feel that the title doesn't match the mood of the piece. It's wonderful for haunting holiness, but I feel it doesn't fit good, calm lovers of nature. The music is also very homogeneous, which is great for background mood setting.
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Dark, heavy, and rich.
This is one of the best of the Sonic Legend tracks I've listened to - it's very powerful and evocative which makes it a good fit for a dark and creepy scene or setting. About my only criticism is that it's pretty sonically dense which means it's liable to overpower a scene or drown out the conversation if you're not careful with the volume.
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Serene, peaceful, and Asian flavored.
I nice track which is subtle enough not to intrude on a gaming scene but rather help to augment the mood. Parts of the track feel more "Asian" than others but on the whole I think this is a good match for anyone wanting to bring a bit of a Jade Empire kind of feel to their session.
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Decent although not terribly "vampire" evoking.
I like the track, and the harpsichord is a pretty cool choice to evoke a feeling of an antiquated setting. Overall it's quite subtle and subdued which makes it excellent as a background track for a scene involving intrigue, political machinations, or maybe even a cat-&-mouse game. However, there's nothing in the track that at all suggests vampires - it simply doesn't feel sinister, dark, or dangerous. For the price it's a good buy, but not if you're expecting something to make your hair stand on end or look to see what's creeping up behind you to suck your blood.
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Cool, evocative, and sinister.
I like the track a lot and think the title fits it pretty well. It would work well for a modern crime or horror game, as well as spooky sci-fi game. I also think it would be a cool track to use for something along the lines of a haunted asylum.
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Decent but doesn't really fit my definition of a "Haunted House"
The soundtrack is interesting and well done but doesn't really have a spooky feel to it - it simply feels to modern and techno to really fit a scene in a haunted house in my opinion. There's almost nothing in it that captures the tropes of a haunted house. Instead I think it's better suited for use in a dark, creepy crime or supernatural investigation. To me it fits a "Supernatural meets CSI" feel. That said, it's a good value for the asking price as long as the buyer isn't expecting something gothic or truly scary sounding track.
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A nice, mildly disturbing song with distressed voices. This could easily go in the background of any scene where the players are up against an unknown killer. Some parts are louder than others and, while that works as music, it could break concentration during a game when using it as background noise/theme music. I recommend it and may use this in a Dread game.
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This does have an 80s flavor to it, and I'd say it's more dark monologue than creepy. It's still very good, for what it is. I think I'll be using it for a Dead of Night game.
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Featuring oddly dissonant voices and a nicely distorted guitar, this music is good for a modern campaign, particularly when the characters are heading into a troublesome encounter, or searching room to room for, say, a serial killer. At one point "I'm so sorry!" echos through the music with just the right twist to the words. Another great mood setter by Sonic Legends.
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