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DayTrippers GameMasters Guide $10.00
Average Rating:4.6 / 5
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DayTrippers GameMasters Guide
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DayTrippers GameMasters Guide
Publisher: As If Books
by Mathew D. [Verified Purchaser]
Date Added: 06/16/2018 00:57:04

A rich and reusable resource not only for DayTrippers but for any player of old-school science fiction RPGs.

The advice for GMs contains some real gems – the advice for incorporating unconscious cues from players into the game as you’re playing is particularly great – and the random tables for generating planetary and environmental phenomena at the rear of the book are wonderful. You can roll your own set of random elements as soon as an approach has been mooted.



Rating:
[5 of 5 Stars!]
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DayTrippers GameMasters Guide
Publisher: As If Books
by Jacob R. [Verified Purchaser]
Date Added: 03/01/2016 18:37:07

This book is an essential part of the DayTrippers library. The generators are intuitive and help you get around any case of writer's block. As I've said with other DayTrippers books, it's usful for more than just the DayTrippers system. Use it to enhance (or even replace) your games of The Strange, Numenera, et al.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thanks for your kind words, Jacob, I\'m glad you enjoyed the books. I have a lot of respect for Monte Cook, I really love his stuff, and our mechanic sensibilities are rather similar. Although there are major differences in setting and stance, I think \"The Strange\" is probably the closest thing on the market to \"DayTrippers\". Monte gives you a setting where the PCs represent a hegemonic interest, while I provide a more \"anarchic\" world in which the PCs are leaping out into intraspace chaotically, without any sense of government control or moral imperative. Ultimately the two games are shooting for different types of experiences - The Strange is an immersive campaign setting and DayTrippers is a surreal genre sim for one-shots - but I think you\'re right that they\'d work very well together!
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