So! I picked this up on a whim because I had $15 in my paypal, and it seemed cool; played it for the first time yesterday.
I was initially a little surprised- I knew the PDF was short, but it seemed... sparse, to be honest. I felt a bit apprehensive, having read it cover to cover a few times and still feeling a bit shaky on.. what exactly to do.
Turns out it's actaully really easy to refer to while playing, which is the important part. I never found myself stuck as to how something worked or what to do, and the shortness of the PDF both gave me space to do my own thing, and made searching specifically for anything specific really easy.
Myself and 3 friends played for a solid 4.5-5 hours, taking the 'rescuing a fae-stolen child' spell. We went in with absolutely no preperation. I took the role of "winter" (the GM), and we started asking questions of one another's characters- both those demanded by the rules, and eventually just settling into a flow. (We're usually a very RP-heavy group, so this was pretty normal/natural for us)
By the end of the game, we'd told a very satisfying-feeling story, they'd rescued the child at great personal cost, and had build up a wonderful odd world for their wolves to exist in. Being Winter felt less like GMing to me, and more like being just another player with a different role (which I view as a plus, honestly)
The tips on what to do as Winter was a really nice touch; suggestions like 'foreshadow a threat you haven't dreamed up yet' or 'skip time ahead' were two in particular I wouldn't have thought up, but appreciated for their simplicity, and usefulness of getting one out of a rut.
All in all, a fun, whimsical system that's brilliant for pushing your imagination a bit, quite easy to use for a one-shot (probably a longer campaign too), and lets everyone live out that fantasy they had as a kid of turning into a wolf and going on a grand magical adventure.
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